Tuesday, August 30, 2022

Make Your Own Board Game by Jesse Terrance Daniels

Book cover
Make Your Own Board Game
by Jesse Terrance Daniels


ISBN-13: 9781635863413
Paperback: 144 pages
Publisher: Storey Publishing, LLC
Released: August 30th 2022

Source: ebook review copy from the publisher through NetGalley.

Book Description, Modified from Goodreads:
Tabletop board games are having a comeback, and especially within a younger, tech-y audience who enjoys the challenge and opportunity to work in an analog sphere. Game design expert Jesse Terrance Daniels teaches all the fundamentals of game design, from rule-setting to physical construction, along with original illustrations.

Readers will learn the “building blocks” of game design, including game components, rules, and gameplay mechanics, and then how to craft a game, with a variety of examples and design prompts. After completing Make Your Own Board Game, readers are equipped with a broad understanding of game construction and flow and ready to create games that are playable and satisfying, while also expressing the makers’ unique creativity and passions.


My Review:
Make Your Own Board Game talked about designing tabletop games like board, tile, card, and role-playing games (with the most time spent on role-playing). It's solely about the concept, not the manufacture or marketing of a game. The author started with pretty basic stuff, like playing cards are usually these sizes and have the same pattern on the back. You could figure these things out just from playing a variety of board games. He then moved onto game play rules. He explained a variety of ways to handle taking turns, using currency, etc., and the pros and cons of using the different methods. He sometimes pointed out or used an existing game to demonstrate the idea, but not always. At the end, he provided a few example games, from a basic game to a complex one.

The descriptions weren't always easy to follow. Since the author explained different ideas in different areas, he might refer to a concept (like a "bank") in one place but you have to flip to another section to learn about that concept. He pointed out some complex game play possibilities that might make a game more interesting, but it's also trickier to understand how to make it work. This is a good book for inspiration about the possibilities, but I would have preferred more examples of how the more complex ideas worked in an actual game play and the steps of actual game design.


If you've read this book, what do you think about it? I'd be honored if you wrote your own opinion of the book in the comments.